World Editor Pages

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A page is one of the palette-like subwindows shown on the left or right side of the World Editor. There are a large number of pages, and most of them are not visible by default when a new world is created. An invisible page can be shown by selecting it from the Page menu. The pages can be rearranged by dragging them upward and downward by their title bars, and they can be collapsed or expanded by clicking on the small box with a plus or minus symbol in it. A page can be hidden by clicking the close box at the right end of the title bar.

Each page contains a group of tools or settings that are somehow related. The following table describes the individual pages that are currently available in the World Editor, in alphabetical order.

Page

Description

Page atmosphere.png

Atmosphere. The tools in this page are used to place a skybox node or fog space in the scene. See also Skyboxes and Fog Spaces.

Page effects.png

Effects. The tools in this page are used to place various special effects in the scene. This includes in-game interface panels and frustum cameras that can be rendered inside them.

Page find.png

Find. This page contains controls for finding nodes in the scene.

Page geometries.png

Geometries. The tools in this page are used to place primitive geometries in the scene.

Page grid.png

Grid. This page contains controls for grid settings.

Page impostors.png

Impostors. The single tool in this page places an impostor node in the scene.

Page info.png

Info. This page displays information about the node to which the gizmo is currently assigned.

Page landscaping.png

Landscaping. This page contains tools for managing landscaping paint brushes and using them to populate a world with vegetation.

Page lights.png

Lights. The tools in this page are used to place light sources in the scene. See Lights and Shadows for an explanation of how different light types work. See also Shadow Spaces.

Page markers.png

Markers. The tools in this page are used to place marker nodes in the scene.

Page material.png

Material. This page displays the current material that is applied to new geometries. The Material Manager is opened by double-clicking on the material shown in this page.

Page models.png

Models. This page shows a list of registered model types. An model can be placed in the scene by selecting one from the list and then clicking in a viewport at the location where you want to place it.

Page nodemanagement.png

Node Management. This page contains controls for showing, hiding, and selecting nodes based on their types. It also provides masking functionality that controls what types of nodes can be selected by clicking on them in the orthographic and perspective viewports.

Page paint.png

Paint. This page contains tools for drawing in paint spaces.

Page particles.png

Particles. This page contains tools for placing emitters in the scene. It also shows a list of registered particle system types. A particle system can be placed in the scene by selecting one from the list and then clicking in a viewport at the location where you want to place it.

Page paths.png

Paths. This page contains tools for drawing paths. Paths can be composed of linear, elliptical, and Bézier components.

Page physics.png

Physics. This page contains tools for placing physics shapes and joints in the scene.

Page placement.png

Placement. This page contains settings for placement adjustments.

Page portals.png

Portals. This page contains tools for placing portals in the scene. It also contains tools for inserting and removing vertices from portals.

Page sources.png

Sources. The tools in this page are used to place sound sources in the scene.

Page terrain.png

Terrain. This page contains all of the tools related to the creation and editing of terrain.

Page texturemapping.png

Texture Mapping. This page contains tools for offsetting, rotating, and scaling texture coordinates. It also lets you change texcoord generation parameters for individual surfaces numerically.

Page transform.png

Transform. This page lets you change the position, rotation, and size of a node numerically. The transform is shown for the node to which the gizmo is currently assigned.

Page triggers.png

Triggers. The tools in this page are used to place trigger volumes in the scene.

Page viewports.png

Viewports. This page contains buttons that change the viewport layout. There is also a slider that controls the speed of the perspective viewport camera.

Page water.png

Water. This page contains tools related to creating dynamic water surfaces.

Page worlds.png

Worlds. This page shows a list of instanced worlds used by the current world and contains commands for managing them.

Page zones.png

Zones. The tools in this page are used to place zones in the scene. It also contains tools for inserting and removing vertices from polygon zones.


See Also